Skin Mesh Fitting
Use the Skin Meshes widget to author correspondence points. You can’t access this widget until you’ve assigned skin meshes.
Element |
Description |
---|---|
Correspondence visibility |
Visibility switch for the points and lines correspondence viewport draw. |
Preset |
Load and save correspondence setups for custom characters and preloaded presets. |
Display Size |
Controls the draw size of the correspondence points. |
Correspondence list |
Shows the authored correspondences. Select the correspondence pair from the list. (Shift key or Ctrl can be used in combination with the mouse click to do multiple selections.) |
Add Mode |
Enter Add Mode. In this mode, you can pick the correspondence points between the meshes. |
Edit Mode |
Enter Edit Mode. In this mode, you can reposition the existing correspondence points by clicking and dragging the point to a new position on the mesh. |
Delete |
Deletes selected correspondence points from the list. |
Fitting Iterations |
Shape Fitting number of iterations. Can be more accurate with a higher number but also takes longer to execute. 3 is a good starting point and is used on all example characters. |
Fitting Stiffness |
Shape Fitting stiffness to try keep its original contour. 100 is a good starting point and is used on all example characters. |
Begin Mesh Fitting |
Executes the retarget operations. |