Skin Mesh Fitting

Use the Skin Meshes widget to author correspondence points. You can’t access this widget until you’ve assigned skin meshes.

The Character Transfer tool's Skin Mesh Fitting widget.

Element

Description

Correspondence visibility

Visibility switch for the points and lines correspondence viewport draw.

Preset

Load and save correspondence setups for custom characters and preloaded presets.

Display Size

Controls the draw size of the correspondence points.

Correspondence list

Shows the authored correspondences. Select the correspondence pair from the list. (Shift key or Ctrl can be used in combination with the mouse click to do multiple selections.)

Add Mode

Enter Add Mode. In this mode, you can pick the correspondence points between the meshes.

Edit Mode

Enter Edit Mode. In this mode, you can reposition the existing correspondence points by clicking and dragging the point to a new position on the mesh.

Delete

Deletes selected correspondence points from the list.

Fitting Iterations

Shape Fitting number of iterations. Can be more accurate with a higher number but also takes longer to execute. 3 is a good starting point and is used on all example characters.

Fitting Stiffness

Shape Fitting stiffness to try keep its original contour. 100 is a good starting point and is used on all example characters.

Begin Mesh Fitting

Executes the retarget operations.