8.0
General
Support for iClone 8.
Material & Texture
Reflection Surface shader sent from iClone and Character Creator to Omniverse will map corresponding textures.
Note
The Roughness map is assigned to the Albedo texture channel, only Opacity and Roughness maps are sent.
Camera
Camera Exposure (Activate) settings in iClone and Character Creator are now sent to Omniverse Create/Machinima (Render Settings > Post Processing > Auto Exposure)
Note
Only the activation settings are sent without mapping other parameters (default values used).