Initial Release
General
Added support for
Menu > Plugin > Omniverse > Export USD
.Added support for
Export USD (Omniverse) in File > Export
menu.Added support for
Export USD
in the Toolbar.If the plugin is not installed then a message prompt will appear inviting you to visit the instruction website.
The export will output many files with the main USD file referencing other mesh, material, motion usd files. This makes it convenient to update the files later.
Character
Everything put onto the character will also be exported. This includes accessories, hair, cloth, shoes, gloves, etc.
Does not include physics settings and collision shapes.
Animation can be batch exported along with the character. The number of USD motion files is dependent on the number of motions selected for export.
Currently, blend-shape (morph) animation are not supported.
Special notice: The character should be exported with the animation for the best possible result. For example, animation applied from a standard proportion to a smaller character will give unexpected/erroneous results.
Material & Texture
Materials and texture files will also export with the character. Different MDLs will be given depending on the
Export USD (Omniverse) > Material > Render Mode
settings.RTX - Real-Time: All Digital Human shaders and SSS materials will use the Omniverse PBR shader.
RTX – Interactive (Path Tracing): Digital Human shader Skin, Head, Tearline, Eye occlusion, and SSS will all use the Omniverse SSS shader. This is an overall visual improvement at the expense of additional system resources.
“CC Omniverse Connector was developed for Omniverse Create 2021.1. There are some known issues with this version that will be subsequently addressed and resolved with the release of Omniverse Create 2021.2:
Appearance of line segments with the SSS shader, especially on the nose and jawline with the presence of an HDR enabled light dome.
Appearance of excessively bright highlights with the SSS shader, e.g. oily lips.”
Live Sync
For Character Creator 3.41, users who wish to render on the Omniverse Create will first need to export character and motion USD files to a designated folder, and load them into Omniverse Create.
This version of Omniverse Create can only Live-Sync updated files. In order to achieve live updates, the character will first need to be exported in USD format, then activate the Live-Sync capability in Omniverse Create. Automatic updates will be triggered every time the file is overwritten (also works with textures).
Live Sync real-time automatic updates is a feature that is slated for release in a later version.”
Light
Rudimentary light settings such as rotations, translations, multiplier, and light textures can be brought into Omniverse Create.
Discrepancies in the light intensity can happen as a result of translating the Multiplier value.
IBL (Image Based Lighting)
The IBL map will carry over to Omniverse, basic matching will be applied to the IBL dome’s rotation and image strength.
Mismatch between the IBL dome position and brightness can still occur.