// Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // adjusted to be alittle darker, not harsh white, changed name to Whitemode mdl 1.5; import ::anno::*; import ::df::diffuse_reflection_bsdf; import ::state::normal; export material WhiteMode( color diffuse_color_constant = color(.99f) [[ anno::display_name("Base Color"), anno::description("This is the base color") ]] ) = let { material_surface surface( ::df::diffuse_reflection_bsdf(diffuse_color_constant)); } in material( thin_walled: false, surface: surface);